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Idle Galaxia — free browser idle RPG

2026-09-05T21:08:09+01:00

Idle Galaxia update published 5 September 2026. Read the patch notes for this free browser idle RPG.

Patch notes

# Tweaks and rifts. # Tweaks first: - Fix for issue of joining Void King and it takes 30s to sync - Fixed issue where players spamming join void king was actually causing a bottleneck on that players actions - Increased base difficulty of void kings, see I can buff things! - Dropped the quiet hours for void kings - 24 hours bosses! This was so I could monitor them and not have to worry while I was asleep. - Increased the spawn rate of void kings - Added Survey Bay to clans which is an XP boost upgrade for harvesters - Fix for players online showing players that were not properly logged in - Added players online to homepage - Added some shortcodes so I can properly link bugs and features in changelogs - Fixed issue with one of the admin pages being crashed by players deleting their accounts - Fix for clan chat sticking, if players left a clan and joined another clan straight away, they got both clan chats showing - When signing up for VIP+ now you get taken to the settings page with the auto-enrol to void king options highlighted ## Stats I know stat drop has been a bit crazy, inconsistent etc while I was trying to work out how to do it, have had multiple bug reports on stats. The mechanics have changed for it. Stats now drop based on the skill level of the action type you are doing. So higher battle level = higher stat drop while battling etc. I have also increased the resource drops based on the stat type of the thing you're resourcing (xeno tracking = speed etc). This is calculated as follows: - Xeno tracking - every 100 speed = 1 extra resource drop - Excavation - every 1000 health = 1 extra resource drop - Core mining - every 1000 defence = 1 extra resource drop - Xenobotany - every 100 strength = 1 extra resource drop The reason for the difference is because this is now easily boostable with platinum and platinum boosts are +10 for hp and def etc. I'll be monitoring this and see how it goes and may change it around a bit in the future but for now, this should be a big buff for harvesters, especially after quad. ## Void Rifts. - Disabled these for testing. - Added Tolls - Halfway point through the rift giving players an option to escape and take what they have collected so far. - Added healing options to caches to repair your hull a % during the rift - Changed the calculations for mobs. No longer do you just keep spamming "Aggressive" and expect to win ### New Puzzles: - Parity - Toggle cells to match the odd/even requirements of the grid - Safe - Turn the dial to crack the code - Seals - Mirror puzzle - Trace - Trace the route to escape the room - Circuits - Complete the circuit