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Idle Galaxia — free browser idle RPG

2026-09-20T20:21:44+01:00

Idle Galaxia update published 20 September 2026. Read the patch notes for this free browser idle RPG.

Patch notes

## Bosses TLDR; I fixed it So this week since being back from my long weekend I have primarily been focusing on fixing the server issues. These issues were caused by the bosses. The way I built them originally just would not scale with more than 5 people taking part in the event and caused locks on the database, memory issues, cache issues and a massive headache. I've basically re-written the entire mechanics behind void kings and hull repairs to run off a go engine instead, which, from the tests I have done seems to have massively fixed the problem but also given it all room to scale as more players join etc. Everyone should now be getting ~150 actions, a full range of marks and all of their drops. Also added a post-event haul log which can be seen on the galaxy boss pages showing you how many actions you did, damage done and what was dropped. ## Still todo: - Drops - I have added some tweaks but want to properly sort this out, prob tomorrow now as I need some serious sleep! - Events - we will be having boss events, different types of bosses as well as solo events so only battle bosses or only hull repairs - Difficulty scaling - while the bosses were amazing as players, getting 50 + and all of those marks is not sustainable long term so, I did massively increase the difficulty of them before this work (which actually really helped with the debugging as well) and gradually tweaking over the next couple of days to make it scale better - Still a little lag on the drops displaying on client-side but, the haul log at the end is correct regardless. ## Bug fixes Few bug fixes in the last couple of days as well including: - Display issues with Haul Log - Fixed mobile chat size - Fixed mobile notifications a bit - Fixed issue where normal actions > clan actions > galaxy boss broke your actions and left you idle - Fixed a 504 error on /boosts - Raised res drops on bosses - Added gold drops to battle bosses based on your normal battle actions with a % variance - Fixed issue with augment queue not working correctly - Fixed an issue with the quest panel in sidebar crashing out Appreciate your patience while I have been working on this. It was my intention to get straight back to void rifts once I was back and then onto derelicts but I needed to prioritise fixing the server issues and lag.