Help — Void Rifts
Idle Galaxia help: Void Rifts. Guides for combat, harvesting, equipment, quests, market and clans.
Void Rifts
Void Rifts are short, **active** expeditions through unstable anomalies. Unlike battle and harvest, they do not run on the 6-second action timer — you make choices room by room. ## How to enter 1. Open **Void Rifts** from the main navigation. 2. Use the **Expedition** tab to choose **Shallow Breach** or **Deep Breach**. 3. Spend the matching key: - **Rift Key** — Shallow Breach (daily claim, action milestones, clan boss luck, Marks store) - **Deep Breach Key** — Deep Breach (Galaxy Boss kill/hull credit, or **Boss Marks** at the NPC store) Entering a rift runs alongside idle battle or harvest — it does not stop your action bar. ## Key sources | Source | Key | |--------|-----| | Daily claim (once/day) | 1 Rift Key (VIP +1 → 2, VIP+ +3 → 4) | | Every **6,000** actions | 1 Rift Key | | Clan boss defeat | Rare Rift Key chance for **each clan member** | | Galaxy Boss **kill** or **hull kill** | 1 Deep Breach Key each (once if same player) | | NPC store | Deep Breach Key for Boss Marks | ## Difficulties | | Shallow Breach | Deep Breach | |--|----------------|-------------| | Key | Rift Key | Deep Breach Key | | Puzzle length | RNG **3–6** | RNG **5–8** | | Rooms | **5** (+ suit Threat Scanner / Signal Mapper extras) | **13** (+ extras) | | Combat | Softer scout, modest elite | Escalating gauntlet + tougher elite HP | | Contamination (base) | Collapses after ~**2 min** | Collapses after ~**5 min** | | Clear platinum | Idle drop max × **1,000** | Idle drop max × **3,000** | | Marks | 2 | 5 | | Credit roll | ~1-in-20 (1–3) | ~1-in-10 (1–5) | | Relics (clear) | **18** of one RNG type | Package of **36** (split across types) | **Containment Seals** on your suit extend the contamination timer. Failed puzzles still cost −**20%** of *remaining* hull. ## Containment Suit Void combat uses a **separate suit tree** (not main gear or the Boosts page). Open the **Suit** tab: - Suit power **scales with void depth** (from Shallow/Deep clears — Deep counts ×3), not battle
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